About Kuldari
Modern educational facility designed for immersive user experience learning

Teaching Design Through Real Problems

Why we started this

Most design courses teach tools before teaching thinking. Students learn software shortcuts but struggle when facing actual user problems. We built Kuldari because the industry needed people who understand research, not just interfaces.

Our curriculum emerged from watching talented designers fail interviews because they couldn't explain their decisions. They knew what looked good but not why it worked. That gap became our focus.

Design education should prepare you for messy real-world constraints, not idealized case studies.
Our Method

Research First, Pixels Later

Every lesson starts with a problem statement, not a design brief. Students conduct user interviews, analyze behavioral data, and map decision flows before opening design software. This sequence mirrors how professional teams actually work.

We deliberately avoid teaching "best practices" as rules. Instead, students learn frameworks for evaluating trade-offs. When should navigation be visible versus hidden? The answer depends on user goals, content depth, and device context.

Students engaged in collaborative user research and design analysis

Who teaches here

Our instructors work in the field while teaching. They bring current problems, recent failures, and evolving methods into every session. No outdated case studies.

Adelina Kovalenko

Lead Instructor

Spent eight years designing financial interfaces before teaching. Specializes in helping students understand information architecture through actual user testing sessions.

Bohdan Shevchuk

UX Research Specialist

Runs the research methodology module. Previously led user studies for e-commerce platforms. Teaches students how to extract insight from ambiguous user feedback.

Taras Melnyk

Curriculum Developer

Designs the problem sets students work through. Background in product design for mobile applications. Focuses on teaching systematic thinking over aesthetic trends.

What our numbers show

These metrics reflect how students perform after completing our program. We track outcomes that matter for actual employment.

287
Students Enrolled

Across all active cohorts since 2018

18
Weeks Duration

Structured learning with weekly projects

6
Real Projects

Portfolio pieces built from actual briefs

14
Hours Weekly

Average time commitment including sessions

How learning actually happens here

Each week introduces a constraint. Limited time, conflicting stakeholder needs, incomplete data. Students learn by working through scenarios that mirror what junior designers face in their first year.

Feedback comes from peer critique sessions and instructor reviews. We emphasize articulating design rationale over defending aesthetic choices. Can you explain why this layout serves the user goal better than alternatives?

  • Weekly problem sets based on documented user needs
  • Structured critique sessions teaching evaluation language
  • Portfolio development with emphasis on process documentation
  • Guest reviews from practicing designers at local studios
Workspace showing design iteration process and research documentation
4.7/5
Student Rating